On *:Load: {
  set %Level 1
  set %Bullets 8
  set %Exp 0
}
Menu Nicklist,Query {


  .JUTSU(DEFLECT!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,9000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 10,1ATTACK DEFLECTION JUTSU! on 8,1 $1 9,1reversing all damage done from the previous attack 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 9,1uses 10,1ATTACK DEFLECTION JUTSU! on 8,1 $1 9,1reversing all damage done from the previous attack 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(ASJ!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1summons 15,1M14,1O15,1N14,1K15,1E14,1Y 15,1K14,1I15,1N14,1G 15,1E14,1N15,1M14,1A 9,1with 15,1THE APE SUMMONING JUTSU!! 9,1The Huge Ape Bursts into the air and slashes8,1 $1 9,1With His 4,1Blade9,1 %Gained Times 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1summons 15,1M14,1O15,1N14,1K15,1E14,1Y 15,1K14,1I15,1N14,1G 15,1E14,1N15,1M14,1A 9,1with 15,1THE APE SUMMONING JUTSU!! 9,1The Huge Ape Bursts into the air and slashes8,1 $1 9,1With His 4,1Blade9,1 %Gained Times 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(PHEONIX!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 4,1P7,1H4,1E7,1O4,1N7,1I4,1X 7,1F4,1I4,1R7,1E 4,1J7,1U4,1T7,1S4,1U7,1!! 9,1and bombards8,1 $1 9,1with %Gained fireballs 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 4,1P7,1H4,1E7,1O4,1N7,1I4,1X 7,1F4,1I4,1R7,1E 4,1J7,1U4,1T7,1S4,1U7,1!! 9,1and bombards8,1 $1 9,1with %Gained fireballs 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(SAND COFFIN!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1engulfs 8,1 $1 9,1in sand with the 15,1SAND COFFIN JUTSU! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1engulfs 8,1 $1 9,1in sand with the 15,1SAND COFFIN JUTSU! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chakra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }


  .JUTSU(MAGENKYO!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 11,1M7,1A11,1G7,1E11,1N7,1K11,1Y7,1O 11,1S7,1H11,1A7,1R11,1I7,1N11,1G7,1A11,1N7,1!! on 8,1 $1  11,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 11,1M7,1A11,1G7,1E11,1N7,1K11,1Y7,1O 11,1S7,1H11,1A11,1R4,1I7,1N11,1G7,1A11,1N7,1!! on 8,1 $1  11,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(SEXY JUTSU) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 11,1uses 13,1SEXXXY JUTSU! 11,1and turns into the 13,1SEXIEST 11,1thing and 0,1humps 9,1 $1 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 11,1uses 13,1SEXXXY JUTSU! 11,1and turns into the 13,1SEXIEST 11,1thing and 0,1humps 9,1 $1 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chakra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }


  .JUTSU(REAPER!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 4,1R15,1E4,1A15,1P4,1E15,1R 4,1D15,1E4,1A15,1T4,1H S15,1E4,1A15,1L 9,1and summons 4,1THE DEATH REAPER TO SUCK THE LIFE OUT OF 8,1 $1  4,1KILLING HIM/HER || 11,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 4,1R15,1E4,1A15,1P4,1E15,1R 4,1D15,1E4,1A15,1T4,1H S15,1E4,1A15,1L 9,1and summons 4,1THE DEATH REAPER TO SUCK THE LIFE OUT OF 8,1 $1  4,1KILLING HIM/HER || 11,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(FSJ!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1summons 9,1A HUGE FROG WITH THE FROG SUMMONING JUTSU!! 4.1The Frog Bursts Into The Air and Lands on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,2000)
      inc %Exp %Gained
      me 4,1summons 9,1A HUGE FROG WITH THE FROG SUMMONING JUTSU!! 4,1The Frog Bursts Into The Air and Lands on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }


  .JUTSU(BYAKUGAN!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 11,1BYAKUGAN! on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 11,1BYAKUGAN! on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }


  .JUTSU(RASENGAN!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 12,1RASENGAN!! on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 12,1RASENGAN!! on 8,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }



  .JUTSU(SHARINGAN!) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 9,1uses 4,1SHARINGAN! on 11,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 9,1uses 4,1SHARINGAN! on 11,1 $1  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chalkra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }


  .JUTSU(SCJ) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1clones himself %Gained times with the 14,1SHADOW CLONE JUTSU! 9,1and unleashes them all on 8,1 $1. 9,1They all punch him with all their might  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(1000,2000)
      inc %Exp %Gained
      me 4,1clones himself %Gained times with the 14,1SHADOW CLONE JUTSU! 9,1and unleashes them all on 8,1 $1. 9,1They all punch him with all their might  7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out chakra!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .Build Chalkra {
    timer.Build1 1 30 set %Bullets 800
    timer.Build2 1 2 me 12,0is building up his 4,0Chalkra!
    timer.Build3 1 31 me 12,0is done building up his 4,0Chalkra 12,0and now has a glowing aura around his 4,0((|body|))!
  }
}

.Build Chalkra {
  timer.Build1 1 30 set %Bullets 800
  timer.Build2 1 2 me is 12,0is building up his 4,0Chalkra!
  timer.Build3 1 31 me 12,0is done building up his 4,0Chalkra 12,0and now has a glowing aura around his 4,0((|body|))!
}
}
